You will need a client (ie, the game itself that you would install from a game disk/with the patcher) and a server emulator (the program responsible for communicating between multiple players, saving and loading user data, etc). General lack of available time is common. On top of that, no one is working on this full-time, and sadly personal issues and
What's taking so long?īased on a previous comment by LCDR, this is probably best summed up as follows Through the public documentation), building utilities, and discussing optimal implementation approaches. There is an immense amount of communication and collaboration among the various teams in understanding the LU systems (for example, However, this is not to say that the projects do not collaborate at all.
It takes time to get people up to speed on a different set of code, a different work environment, and so on.
Brook's Law, that is, "adding more developers to an already late project won't make it go any faster".There are multiple reasons for this, including: Why can't everyone join forces and work on one project? The understanding and implementation of LU servers, and through the formation, dissolution, and consolidation of these projects, the current major projects have come in to being, as well as paving the way for other experimental utilitiesĪnd implementations. Multiple groups formed to work on furthering Not soon thereafter, the community began to overhype the little that was available in this implementation, and due to various reasons multiple fractures developed among the community. Please see Community/Contact How did it all start?Īround the time of the games closure, Pwjones was able to capture a significant volume of packets from the live LU servers, which were then able to be decrypted by Humanoid, who also wrote the very first server prototype playing back theseĬaptures. Where can I get in touch with other fans, developers, and community members? Where can I ask questions? Reverse engineering packet captures and the game client, and also opens up the possibility for further creativity through customization by dedicated fans. This is done thanks to the hard work of many fans in This community of projects aims to provide the capability to play the LEGO® Universe MMO, shuttered in February 2012 after a roughly one year run, through emulating the original servers.